Wednesday, September 28, 2016

Too sick to stand: What it's like to ride the first VR video game roller coaster

Virtual reality roller coasters are certainly cool, but are they really the future of theme parks?

Whose bright idea was it to strap a vomit-inducing virtual reality headset to people's faces and then flip them upside down at 55 miles per hour?

It's certainly not my idea of fun, but in the spirit of Halloween and all the thrills that come with it, Samsung and Six Flags debuted Rage of the Gargoyles, one of the first virtual reality coasters with a video game built into the ride. You play it by pointing your head at moving targets with the Gear VR while flying through the air on one of eight participating Six Flags coasters around the U.S. The game is meant to seamlessly integrate with all the twists and turns of the coaster its synced to, and Six Flags even promises that you won't feel any motion sickness. Well, I'm here to tell you that this is not entirely true, as I learned from my own experience playing Rage of the Gargoyles.

Read more at VR Heads



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