Wednesday, November 1, 2017

Some Galaxy Note 8’s are freezing when trying to open apps

We've seen an influx of premium Android phones in the past month or so with the likes of the Google Pixel 2, Huawei Mate 10, LG V30 and Galaxy Note 8. As with the release of any new phones, issues tend to surface in the early days of their launch — something that Google has been feeling the full force of recently.

But Samsung's latest flagship hasn't escaped complaints. According to comments on the US Samsung Community page (via Android Police), the Galaxy Note 8 is freezing when users try to open certain apps.

Editor's Pick

The person who began the thread suggested that this was related to calling, but there are dozens of responses suggesting that the freezing can occur in many circumstances. The majority of these suggest the Contacts app is usually involved, however,  so the bug may lie somewhere there.

By the looks of things, it doesn't matter which carrier a person is with or which Note 8 variant they have. What's more, uninstalling apps, clearing the cache and factory resets don't provide a long-term solution to the problem.

As far as a fix goes, you can temporarily get your Note 8 up and running again by doing a hard reset, but it's a mighty inconvenient to have your phone completely disabled just when trying to do something like make a call.

A Samsung Mod has reached out to say that you can contact your regional Samsung support to arrange an "evaluation and repair," if necessary. You can call 1-800-726-7864 for US devices, or go here for non-US devices. Alternatively, hit up the dedicated community page to report the issue yourself.



from Android Authority http://ift.tt/2A4uisG
via IFTTT

5 best Batman games for Android!

best batman games featured image
Batman is one of DC's most popular heroes. You've likely read the comics, watched the shows, or seen one of the movies at least. There are also a bunch of mobile games about Batman. The problem is that most of them aren't really any good. We can help with that. Here are the best Batman games for Android!


Batman: Arkham Underworld

Price: Free with in-app purchases
DOWNLOAD ON GOOGLE PLAY
Batman: Arkham Underworld is one of the newer Batman games. It puts you in the position of the villain. Your goal is to build a base within Gotham City and defeat Batman. That includes hiring thugs, completing story missions, and more. It also includes an online PvP component where you raid other people's bases. It's not terrible for what it is. The game is freemium and a bit of a cash grab. Otherwise, it's pretty fun.
DOWNLOAD ON GOOGLE PLAY
Batman: Arkham Underworld

Batman: The Enemy Within

Price: Free / Up to $14.99
DOWNLOAD ON GOOGLE PLAY
Batman: The Enemy Within is the latest Batman game from Telltale Games. This one is the second in a series of Batman games by the game studio. This one focuses on Batman battling the Riddler. The game features adventure and puzzle mechanics, branching story lines, and decent graphics. The first game has a lot of the same elements as well. The game is free to download. You get the first of five episodes for free. The other four are available as in-app purchases. It's a little expensive but at least it's not a freemium game.
DOWNLOAD ON GOOGLE PLAY

DC Legends: Battle for Justice

Price: Free with in-app purchases
DOWNLOAD ON GOOGLE PLAY
DC Legends: Battle for Justice is technically a DC Comics game. However, it does feature Batman. It's a character collecting game. Thus, you spend most of your time collecting characters, building a team, and upgrading them. It includes a story mode, online PvP, daily and weekly events, and more. It's a freemium game and a bit of a cash grab. There are way worse games out there, though. This one should be fun for a few dozen hours.
DOWNLOAD ON GOOGLE PLAY

LEGO Batman Movie Game

Price: Free
DOWNLOAD ON GOOGLE PLAY
LEGO Batman Movie Game is one of many, many LEGO Batman games. This one is also among the cheapest Batman games. This one is an infinite runner. You run as Batman, drive the Batmobile, and sometimes even fly. The mechanics remain mostly the same between them, though. Your goal is to run for as long as possible, collect coins, and avoid obstacles. Unlike most infinite runners, this one isn't a freemium game. In fact, it's completely free with no in-app purchases or ads.
DOWNLOAD ON GOOGLE PLAY

LEGO Batman: DC Super Heroes

Price: $4.99
DOWNLOAD ON GOOGLE PLAY
LEGO Batman: DC Super Heroes is a less popular Batman game. However, we think it's because it's one of the few with an up front cost. This one feels more like a real game. It includes 80 playable characters, including Batman, along with a story line, gear, special abilities, and two control styles. It is a little bit old. However, it should still work with most phones. It runs for $4.99 with no in-app purchases or advertisements.
DOWNLOAD ON GOOGLE PLAY
LEGO Batman: DC Super Heroes

10 best Android hack and slash games and beat 'em up games for Android!

Hack and slash games and beat 'em up games bring out the primal fun in video games. The simplicity of the button mashing and the satisfaction of mowing down hundreds of adversaries is one of …

15 best action games for Android!

Action games are among the most popular on any platform. They get the blood pumping, the fingers moving, and it's a great way to test your reflexes and wits. There are a variety of action …

If we missed any great Batman games for Android, tell us about them in the comments! You can also click here to check out our latest Android app and game lists!



from Android Authority http://ift.tt/2zp6Bhu
via IFTTT

Google Pixel Visual Core support postponed until Android 8.1 Dev Preview 2

It was recently revealed that Google had snuck an octa-core chip into the Google Pixel 2 and Pixel 2 XL specifically to help with photography processing. The is called the Pixel Visual Core and it's Google's first SoC, but it's speculated that it wasn't quite finished at the time of the Pixel 2's release, resulting in it being disabled by default.

Google said Pixel 2 owners would have the option to enable the Pixel Visual Core once the Android 8.1 Developer Preview arrived; however, that landed last week without the promised support.

Editor's Pick

This was pointed out by Ars Technica's Ron Amadeo on Twitter, who subsequently directed his followers to the newly updated Android 8.1 Release Notes page. There, Google confirmed that the Pixel Visual Core now won't be enabled until the Developer Preview 2 (apparently).

Thankfully, it seems you won't have long to wait for this, as Google also says that it should land in November. Still, it's a disappointment for those who wanted to check out an early version of it right now, and we don't know exactly why there has been a delay (presumably, it's still in an unfinished state).

The Pixel Visual Core chip is said to be able to improve the effects of HDR+, as well as make it more power efficient, while it has implications for machine learning that may be taken advantage of in future also. Hopefully, we'll see it when the next Preview drops later this month.



from Android Authority http://ift.tt/2znDj31
via IFTTT

South Park: Phone Destroyer will take out your handset on November 9

Update (10/31): Ubisoft has now confirmed that South Park: Phone Destroyer will launch worldwide on November 9 for Android and iOS. You can pre-register for the game's launch at its official website and, when it is released, you will be able to snap an exclusive ManBearBig outfit for your avatar (because of course you can).

Original story (6/12): The kids of South Park have been making us both laugh and squirm on TV, in the movies and via console and PC games, for over 20 years. Now they are going to invade your handset and make you respect their "authoritah" later this year in Ubisoft's newly announced South Park: Phone Destroyer.

The game itself is being developed by Ubisoft's RedLynx studio, and while it shares some of the characters from the publisher's last South Park console and PC game, The Stick of Truth, it is a stand-alone title. The free-to-play game is in the collectible card strategy game genre. Players will assemble their card decks that feature their favorite South Park characters and face their opponents in PvP matches. It also has the added bonus of having South Park creators  Trey Parker and Matt Stone voicing their characters, along with other members of the TV show's voice cast.

At the moment, the game is in soft-launch mode. You can download and play an early version from the Google Play Store if you live in Sweden, Norway, Denmark and Finland. It will expand worldwide after the soft launch helps the development team fine tune the game.
 
Oh, and just in case you are wondering: yes, you can kill Kenny in the game.


from Android Authority http://ift.tt/2z9wm4C
via IFTTT

TWRP now supports Pixel 2 and 2 XL in alpha, plus Moto G5 and more in stable

These days, TWRP is virtually the only custom recovery for Android devices on the market, so it's a good thing that it's actually good. It also covers an incredibly large amount of devices, with more devices constantly being added. This time around, alpha versions have come on the scene for Google's two new smartphones, as well as stable versions for a few others.

Without further ado, here are the new TWRP-supported devices:

It's worth mentioning that the Pixel 2 and Pixel 2 XL recoveries are in alpha.

Read More

TWRP now supports Pixel 2 and 2 XL in alpha, plus Moto G5 and more in stable was written by the awesome team at Android Police.



from Android Police – Android News, Apps, Games, Phones, Tablets http://ift.tt/2z3cCA0
via IFTTT

Report: Global 4G LTE speeds stuck at a stand still

OpenSignal is back with another biannual look at the state of the world's 4G LTE networks, gathered using its crowdsourced data from close to 4 million test devices out in the wild, contributing over 50 billion measurements. As always, there's a mixed bag of results for various countries but on the whole the picture remains mostly unchanged.

Asia Pacific countries, notably South Korea and Japan, continuing to show the way with the fastest and most robust coverage around, Eastern Europe's heavy investment in infrastructure keeps them near the head of the pack, and the US remains slower than average, but with very impressive coverage for a country of its size. Which leads up to perhaps the most intriguing discovery from this latest report – global LTE speeds have hit a brick wall.

LTE grinds to a halt

According to OpenSignal's data, average global 4G LTE speeds have been mostly static since midway through 2016. Hovering between 17.5 Mbps and 16.2 Mbps over the past year or so, coming in at 16.7 Mbps at the latest country. We see similar trends for average global 3G and WiFi speeds also, with very little meaningful movement in speeds since back in 2015.

The end to the improvements in 4G LTE speeds can also been seen in the fastest networks in the world, with no country yet able to crack the 50 Mbps mark. Singapore, South Korea, Hungary, and others have seen speeds remain mostly stable for well over a year. This is likely due to countries and carriers having previously made investments in LTE-Advanced to boost speeds, but we're now in the intermediate period before the arrival of LTE-Advanced Pro and 5G to boost peak speeds further.

Editor's Pick

This change in trend suggests that leading carriers are already in need of new technologies to drive consumer speeds higher still. Unfortunately, the world's first commercial 5G networks aren't expected to come online until 2019 and 2020, and it will take considerably longer than that for global adoption to roll out. However, LTE-A Pro will likely act as a pre-5G deployment for many carriers, offering wider carrier aggregation and unlicensed spectrum support.

Although on a global scale 4G LTE speeds may not have changed significantly, countries still developing their infrastructure are struggling to maintain speeds as additional consumers come online. India's typical 4G speeds have fallen from 10 Mbps in 2015 to just 6.13 Mbps, owing to strains on capacity. Chile paints a similar picture, with a significant drop in LTE speeds over the past year but up to a 162 percent growth in 4G connections. In the longer term speeds will return to a positive trend, but it's going to require additional investments and time.

Coverage keeps improving

The report isn't all bad news for the wireless industry though. The latest wave of infrastructure investments is paying off with vastly improved 4G LTE coverage in some countries.

India, again, is an example of a country that has quickly risen from less than 50 percent availability to matching coverage leaders like the USA and Hong Kong in just a couple of years. By comparison, the UK remains well behind the curve, but is still seeing steady improvements in coverage.

The majority of OpenSignal's 77 participating countries now fall within 60 to 80 percent 4G LTE coverage, in terms of consumer use time. There's clearly still heavy reliance on 3G networks across the world, with many consumers spending 15 percent or more of their time on a 3G connection. But this reliance is steadily decreasing across the globe.

Final words

With average global 4G LTE speeds hovering in the 10 to 25 Mbps range and coverage well over 60 percent in most countries, wireless data is providing its best experience to consumers around the world so far. However, there's a growing gap between the most advanced and newly developing networks in terms of speeds.

Early 4G adopters are already looking towards next-generation LTE-A Pro and 5G networks in order to offer new peak speeds for consumers, but 5G remains years away at this point. At the developing end, infrastructure remains under strain due to the sheer number of new users online, but this will likely be alleviated in time. So although speeds may have stood still over the past twelve months or so, we will likely see average global speeds resume their upward trends in the near future, in both developed and developing networks.

For a closer look at the data and further analysis, be sure to check out OpenSignal's full report here.



from Android Authority http://ift.tt/2ykHUmq
via IFTTT

LTE networks aren't getting faster, but they are becoming more commonplace

LTE network speeds have stalled, but availability shows "massive gains" according to OpenSignal.

OpenSignal has released their bi-annual "State of LTE" report today and the prediction of a country that would finally have average LTE speeds of 50 Mbps (Megabits per second) didn't come as expected. Instead, they noticed what they call "massive growth" in LTE network availability around the world.

OpenSignal releases their report every six months, and it combines data from LTE networks worldwide to try and get real-world metrics about how the network performs. It focuses mainly on two key data points: actual availability and average speed of connected users.

This is done by collecting more than 50 billion measurements from over 3.8 million users in 77 different countries through the OpenSignal app.

For this particular report, 50,119,524,309 datapoints were collected from 3,816,934 users during the period: Jul 1st - Oct 1st 2017.

LTE speeds have stalled

Some carriers have broken OpenSignal's 50 Mbps prediction, but no country has a 50Mbps average speed just yet. Singapore, with a 46.6 Mbps average, and South Korea's 45.9 Mbps average, are the closest, but the countries with the fastest speeds have actually seen them decrease slightly.

In the June report, OpenSignal found that 14 countries had an average LTE network speed of 30 Mbps or higher and the November report sees 13. Of the 45 countries who had an average network speed of 20 Mbps or higher in June 2017, only 42 had the same figure in November. Singapore, South Korea, Norway, and Hungary once again top the list with speeds of over 42 Mbps, while the Netherlands comes close with an average speed of 38.91 Mbps.

it is worth noting that the global average did see a slight bump from 16.2 Mbps to 16.6 Mbps. this is because the speeds in the countries with the slowest average speeds are getting faster even if the top performers are getting slower. These countries in North America made the list:

  • Canada: 29.79 Mbps (14th place)
  • The Dominican Republic 24.67 Mbps (31st place)
  • Mexico: 22.03 Mbps (37th place)
  • The United States: 13.98 Mbps (61st place)

The United Kingdom had an average speed of 22.01 Mbps which places it in the 38th position, and India sits at the bottom of the countries reported with an average speed of 6.13 Mbps.

Availability has skyrocketed

OpenSignal determines how often each person using the app can connect to an LTE network. HSPA or other technology using the "4G" handle are not considered. As you can imagine the gap between the countries with the most LTE availability and those with the least is fairly wide. South Korea leads where an LTE network is available to 96.4% of users and Algeria is at the bottom of the list with 41.5% of users finding an LTE network.

Most every country in OpenSignal's report showed an increase in availability of LTE networks. In June 33 countries were able to support an LTE signal more than 70% of the time and in November the number has grown to 50. November's report shows 20 countries able to provide LTE more than 80% of the time while June saw only 16 countries on that list. South Korea and Singapore have breached the 90% mark, and OpenSignal says the in South Korea LTE is "now as ubiquitous as 3G."

The countries in North America that made the list:

  • The United States: 86.94% (5th place)
  • Canada: 79.55% (23rd place)
  • Mexico: 73.50% (38th place)
  • The Dominican Republic: 58.50% (70th place)

The United Kingdom was in 43rd place with an average of 71.34% and India provides LTE 84.03% of the time and is in 11th place.

The takeaway

This isn't a contest, and from what we see, everyone would be winning if it were.

India's LTE Network speeds and footprint are particularly important as it is one of the biggest markets for cellular in the world.

LTE speeds may have stopped climbing — OpenSignal attributes this to a plateau in the current LTE technology — but of the 77 countries reporting enough data to be tested, India's 6.13 Mbps as the slowest is a positive sign. That's a far cry from the 3G speeds of a few years ago, and seeing those kinds of network speeds means developers have more to offer and users have more to consume. Meanwhile, Singapore's 46.6 Mbps may have dropped slightly, but that's still an impressive average speed from the third most densely populated country in the world (7,987.52 people per square kilometer).

Across developing countries availability is more important than speeds and OpenSignal's report shows that. In June 75 countries were able to provide enough data to be listed and six months later in November, the number has risen to 77. Countries with established LTE network infrastructure are still increasing the reach of their networks and emerging markets are quickly rolling out their network, and we see countries like Pakistan and Tunisia able to provide LTE more than 50% of the time.

We're slowly but surely moving to a world where everyone is connected, and that's great news.

Download OpenSignal (free)



from Android Central - Android Forums, News, Reviews, Help and Android Wallpapers http://ift.tt/2z7RjwQ
via IFTTT