Friday, August 31, 2018

Jeff Gordon leaves post as HTC's global director of PR after over 7 years at the company

Earlier this year, Mo Versi, a man best known to many for giving information about software updates on Twitter, left his post at HTC after 8 years at the company. At that time, Versi told his followers to direct any questions regarding to Jeff Gordon, HTC's Global Head of PR. However, Gordon (no, not the NASCAR driver) is now also leaving the company after nearly 8 years to pursue a new endeavor.

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Jeff Gordon leaves post as HTC's global director of PR after over 7 years at the company was written by the awesome team at Android Police.



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Google confirms it will not launch its own Wear OS watch this year

Google plans to help third-party companies like Casio release new Wear OS watches, rather than develop and make one of their own.

  • Google has confirmed it has no plans to launch its own Wear OS-based smartwatch this year.
  • The report comes after posted rumors earlier this year, claiming the company was preparing to release a Pixel-branded smartwatch.
  • The story says Google will focus on improving Wear OS while working with third-party smartwatch makers.

If you were hoping Google was finally going to get into the smartwatch hardware business on its own very soon, you will be waiting a while longer. A new report from Tom's Guide, based on an IFA 2018 interview with Miles Barr, Google's director of engineering for Wear OS, says that the company has no plans to release its own smartwatch this year. The story said the company later confirmed that piece of news, via a statement from an official Google PR representative.

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A few months ago, some rumors posted by VentureBeat writer Evan Blass, and then later by WinFuture, strongly suggested that Google was indeed developing as many as three smartwatches and that they would use the same Pixel branding as their smartphones. The watches were reportedly targeting an official reveal alongside the upcoming Pixel 3 phones later this fall.

However, according to Barr, Google's current smartwatch focus is on helping its many third-party device makers create products that use Wear OS. That includes companies like Casio, which announced a new Wear OS-based sports watch, the Pro Trek WSD-F30, at IFA 2018 this week. Another Wear OS partner, Diesel, also announced the Full Guard 2.5 smartwatch at IFA, with a big 1.39-inch display. Barr did hint during the interview that a future Pixel Watch could feature a heavy emphasis on Google Assistant to support AI and machine learning features.

It's very possible that Google was indeed working on smartwatch devices behind closed doors, but that the team behind them might have decided they were not yet ready for a launch at the same time as the next Pixel phones. Google did announce a major update to Wear OS earlier this week at IFA, which should begin rolling out to most Android Wear-Wear OS devices in the next few months.



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Report: Google says no Pixel watch coming this year

Earlier this year, it was rumored that Google was planning on releasing up to three variants of an upcoming Pixel watch. Details at the time even included three separate codenames and chipset specifications. According to an exclusive report published earlier today by Tom's Guide, that may not be the case anymore.

Tom's Guide's Caitlin McGarry was twice able to confirm Google's change of plans, once in an interview, and again in a follow-up phone call.

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Report: Google says no Pixel watch coming this year was written by the awesome team at Android Police.



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The newest Sprint unlimited plan includes free Amazon Prime, Hulu, and Tidal

Dallas News

  • Sprint has announced a new high-end unlimited plan, called Unlimited Premium, for $90 a month.
  • It includes a free subscription to Amazon Prime, in addition to free access to Hulu and Tidal.
  • The plan also throws in 50GB of LTE mobile hotspot data a month.

Sprint made a surprise late Friday announcement, revealing that it has launched a new unlimited plan. This one is called Unlimited Premium, and it has a few features that might make it very attractive for many customers, even with its high price tag of $90 a month (with auto-pay) for one line. If you bring your own phone or buy a new phone at the full retail price from Sprint, you can get Unlimited Premium for the lower price of $80 a month.

 

You may remember that a few months ago, Sprint announced it was breaking up its one unlimited plan into two: Unlimited Basic and Unlimited Plus. The new Unlimited Premium plan will have all of the features of the $70 a month Unlimited Plus. That cheaper plan includes free access to the Limited Commercials version of the Hulu video streaming service, free access to the basic Tidal music streaming service, video streaming at up to 1080p resolution, 15GB of LTE mobile hotspot data a month, unlimited talk, text and data when in Mexico and Canada, and global roaming in over 185 countries.

The new Unlimited Premium plan, for $20 more a month, throws in free access to Amazon Prime, which by itself cost $12.99 a month. It also adds Lookout Premium Plus, a mobile security and identity theft service that normally costs $9.99 a month. The LTE mobile hotspot data gets boosted from just 15GB under the Plus plan to 50GB a month for the Premium plan. As if that is not enough, people who sign up for Sprint's newest unlimited plan will be able to get $20 in free credits per month for Uber rides (for a limited time).

As usual, this new plan does have caveats. The price does not include taxes, surcharges or roaming charges. Also, if there is data congestion where you are located, Sprint says you may experience "data deprioritization."

Sprint's sudden launch of this new plan comes even as the carrier is still planning to merge with rival T-Mobile sometime before the end of 2019. How long this new plan will last is, therefore, debatable. What do you think of the new Sprint Unlimited Premium plan?



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August 2018 Android platform distribution numbers are up: Oreo up another 2.5%, no sign of Pie (yet)

August isn't even properly over, but already Google has pushed the month's platform distribution numbers, detailing the precise statistics of Android versions used across devices. Last month's statistics were of particular interest after the two-month gap, resulting in some inflated numbers, but this month things are back to normal. As always, newer versions of Android are up, and older versions are (mostly) down. Interestingly, Pie has yet to rear its head, despite launching earlier this month.

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August 2018 Android platform distribution numbers are up: Oreo up another 2.5%, no sign of Pie (yet) was written by the awesome team at Android Police.



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No, Google won't be releasing a Pixel Watch this year

Instead, Google's focusing on helping third-party brands with their own watches.

Ever since a rumor surfaced this past May, it's been expected that Google would debut its first Pixel-branded smartwatch alongside the Pixel 3 this fall (a Pixel Watch, if you will). Recent developments in Wear OS have led us to believe that 2018 would finally be the year, and now...

... it's been confirmed that there is no Pixel Watch.

During IFA in Berlin, Tom's Guide got confirmation from Wear OS's director of engineering (Miles Barr) that Google will not be releasing a Pixel Watch this year. According to Barr:

To think of a one-size-fits-all watch, I don't think we're there yet. Our focus is on our partners for now. Our Google Pixel line of phones is the best experience and Google's take on it, so I imagine we would focus heavily on the Google Assistant to integrate AI and machine learning into the device, which is Google's forte.

It's certainly disappointing to hear that we're still no closer to a Google-made smartwatch, but even so, there's plenty to still be excited about for Wear OS as a whole. Along with a slew of exciting watches from Skagen, Diesel, and Casio at IFA this week, Google also announced a brand-new UI for Wear OS that puts a big emphasis on the Assistant and the revamped Google Fit.

Additionally, we're just a few short days away from Qualcomm's September 10 event where we'll learn about the company's new smartwatch chipset and possibly see new hardware that's powered by it.

2018 is still a big year for Wear OS, just not quite as magical as we had originally thought.

Google debuts all-new Wear OS interface with Google Assistant feed, coming to watches in September



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FCC documents for the Pixel 3 and 3 XL become public, confirm Band 12/71 support and wireless charging

In case you somehow needed more evidence that the Pixel 3 and 3 XL are happening (and that there is not a mythical 'backup' 3 XL with no notch), both devices have now been certified by the FCC. The online documents don't reveal much that hasn't already been spoiled, but there are a few interesting details that appear to be new.

The device with FCC ID 'A4RG013A' is likely the small Pixel 3, and 'A4RG013C' is the Pixel 3 XL.

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FCC documents for the Pixel 3 and 3 XL become public, confirm Band 12/71 support and wireless charging was written by the awesome team at Android Police.



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Sprint's new $90/month Unlimited Premium plan sounds kind of awesome

The price goes down to $80/month if you bring your own device.

Less than two months ago, Sprint decided to do away with its one-size-fits-all unlimited plan and introduce two new ones — Unlimited Plus and Unlimited Basic. Starting today, those two plans are being joined by another, more expensive option called Unlimited Premium.

Sprint Unlimited Premium costs $90/month for one line, but if you bring over your own phone or buy a brand-new one at full price, goes down to $80/month. Included with the plan is unlimited talk, text, and data, video streaming in Full HD, unlimited talk, text, and LTE data in Mexico + Canada, and global roaming in over 185 countries around the world.

None of that's particularly special, but one of the big perks of Unlimited Premium is that you get access to 50GB of mobile hotspot data each and every month. For comparison's sake, Unlimited Plus only comes with 15GB.

To make the deal even sweeter, Sprint also includes:

  • Amazon Prime ($119/year value)
  • Tidal Premium ($9.99/month value)
  • Hulu with Limited Commercials ($7.99/month value)
  • Lookout Premium Plus mobile security service ($99.99/year value)

Plus, for a limited time, Unlimited Premium subscribers get $20 in Uber credits to use each month.

The act of wireless carriers having multiple "unlimited" plans can get old really fast, but Sprint's latest offer with Unlimited Premium honestly sounds like an amazing deal. If you're interested, you can check it out for yourself on Sprint's site right now.

See at Sprint

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HTC U12 Life hands-on: Quite a looker, with an interesting take on plastic

A few good ideas with some uninspiring execution.

HTC's attempt at parlaying the brand recognition of the U11 into the lower-end U11 Life didn't particularly work out. It was an entirely forgettable phone with some performance shortcomings — hardly just a "small version of the latest flagship." HTC is at it once again with the HTC U12 Life, which is even further removed in terms of design from the U12 Plus — outside of the fact that it's made out of plastic, of course, it also just lacks even a passing resemblance to the flagship.

HTC uses the phrase "acrylic glass unibody with a metal like design" to describe the U12 Life. This phone is plastic. All the way through. And that's okay! Lots of inexpensive phones are made out of plastic. And when you just own up to it and make something good of it, nobody cares. HTC did something very interesting with the back of the phone, etching parallel lines across about two-thirds of the back to provide not only a super-unique look but also extra grip and fingerprint resistance. I would love to see this process applied to a full glass-backed phone, and maybe we'll see it in the future.

See at HTC

The rest of the build of the phone looks a whole lot like the U11 Life, which means the plastic is overly shiny and therefore shows off many of the flaws of the cheap materials. It recreates the eye-catching sheen of the U12 Plus from a distance, but in your hand it feels like the mid-range phone it is.

The size lands in the "just right" segment, with a 6-inch 18:9 display that has surprisingly small bezels for this class of phone and isn't hindered by a notch. HTC's picked a quality display from what I can tell, and 1080p resolution is plenty for a mid-range phone. That etched back provides a little extra grip to counteract the slippery sides, but with this display size I had no issues handling and reaching across it.

It's interesting that HTC decided to roll out two colors that are so similar. Ostensibly they are blue and purple, but depending on the lighting they almost identical. The "blue" version is a bit duller and less flashy, while the "purple" has a mirror-like finish that reflects more and is therefore more chrome or metallic as a result. They both look good from a distance, though the evaluation units I handled at IFA 2018 were already heavily gouged in the top non-etched portion of the backs.

Evaluating mid-range phone design is a tough task, because you know the most important features of these phones are things like real-world performance, features and display quality. Those are all things that I can't properly examine in a short time with the phones. Chances are the relatively light HTC software, Snapdragon 636, 4 or 6GB of RAM and 3600mAh battery will get the job done in that respect. So if you're buying based on style, as so many people looking for a smartphone bargain are, the HTC U12 Life checks the box. It isn't a U12 Plus in any way, but if you get past the naming misdirection you'll find this is a really nice inexpensive phone.

See at HTC



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RAGE 2 is a carnival of carnage fans of DOOM won't want to miss

RAGE 2 is an upcoming dream collaboration between id Software and Avalanche. The result is a circus of mayhem fans of DOOM or Just Cause can't afford to miss.

RAGE 2 is the unexpected sequel to 2010's post-apocalyptic shooter from id Software. RAGE 2 takes place decades after its predecessor, following a global catastrophe. An asteroid impact has wiped out virtually all civilization, leaving earth in a dilapidated state. Many of the survivors banded together to form enclaves, some passive, others violent, as lawlessness and chaos grip the land.

RAGE owes a little more to Mad Max than some of the other post-apocalyptic titles out there, due to its focus on wasteland vehicular combat. To continue that tradition, id Software enlisted the aid of Avalanche Studios, known for its chaotic sandboxes like Just Cause and the criminally underrated take on the Mad Max universe, which in my opinion, has the best vehicular combat in an open world game, maybe ever.

We went hands-on with RAGE 2 at Gamescom 2018, and we talked to id Software Studio Director Tim Willits and Senior Game Designer Loke Wallmo from Avalanche Studios.

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Setting the scene for mayhem

Players take control of Walker in RAGE 2, a descendant of nanomachine-enhanced humans who used advanced technology to escape the asteroid impact. Walker also has these nanomachines, dubbed "nanotrites" in-game, and he can wield them more effectively than Nicholas Raine from the previous game, complete with superhuman strength. The tutorial narrator refers to you as a Wasteland Superhero, and that very much sums up RAGE 2's core gameplay premise.

Taking place 30 years after the first game, RAGE 2 will feature an all-new cast and self-contained story, although it will feature nods and returning characters for fans of the original.

RAGE 2 will also ditch the "50 shades of brown," as described by id Software's Willits, in favor of brighter colors and a wider variety of biomes. The orbital "Arks" used by humanity to avoid complete annihilation also came equipped with terraforming equipment to repair the world's ecology after the asteroid impact. Their descent to earth has created forests, swamps, and other types of terrain not present in the original. This gives RAGE 2 its own personality, as the world recovers from the desert wasteland of its predecessor.

RAGE 2 doesn't have an RPG-like "EXP" system or anything of that nature, but there are characters and quests scattered throughout the world that will give you upgrades for virtually any weapon or system tied to your character. RAGE 2 will also feature some vehicle customization and grant you the ability to collect vehicles. Any vehicle in the game can be hijacked and driven, too, including the hulking war machine big-rigs.

While you will be fighting plenty of Mad Max-style primitivist bandits in RAGE 2, you will also be battling twisted mutants, deranged cultists, and the game's central antagonist, The Authority, who are all attempting to take over what little remains of civilization by force. Devoid of morals, The Authority utilizes an army of twisted cyborgs and bastardized nanotrite technology, so they should prove to be more difficult to battle than your average road warrior.

Chaotic combat with elegant execution

RAGE 2 retains some familiarity from the original title. Notably, the Mad Max-inspired boomerang-like "wingsticks" return, with some brand new homing technology. And RAGE 2 is still the fast-paced shooter that you remember.

RAGE 2's combat flows with an elegance the original RAGE simply couldn't achieve.

The demo we played took place in an abandoned space facility, where the player is tasked with overseeing the landing of a satellite. The base, naturally, has been taken over by bandits and crazies, and the demo gave us a multitude of violent toys to play with.

RAGE 2 isn't a cover-based shooter by any means. In keeping with titles like DOOM, you're supposed to be fast on your feet, moving from area to area with a shotgun in hand and nanotrite superpowers in the other. RAGE 2 will have a wide array of weapons, so we're told, but in our demo, the shotgun stood out as particularly unique.

One of RAGE's signature features was the realistic and unpredictable way enemies moved. They could vault over objects, parkour along walls, and swing from bars. id Software seems to have continued this tradition in RAGE 2, but now it works both ways. The shotgun isn't only incredibly satisfying to use simply from a first-person-shooter (FPS) standpoint, but now, it also has impact. Hitting an armored enemy in the chest might not kill them, but the force will knock them flying across objects, splattering onto the corners of tables or hanging over railings. You can also use it to push them off ledges or out of windows, when not killing them outright. The sheer force of a weapon is something often overlooked by other shooters, and it simply felt tremendous in RAGE 2.

Nanotrites in the first game only allowed the player to resurrect in the field with an internal defibrillator, but their implementation in RAGE 2 goes far deeper. Walker can quickly dash left and right, to escape bullet fire. He can also do a force punch, reducing unarmoured and low-health enemies to piles of bloody chunks. You can also leap into the air and forcefully strike the ground, creating a wave of devastation, knocking enemies flying away when you're surrounded.

You can feel the touch of Avalanche at every level in RAGE 2, with the way the game's physics-based systems interact with one another. Perhaps you punch someone across the room with the Shatter nanotrite ability, and they might slam into a gas canister and cause an explosion, which might then chain react with other nearby explosives in a scene wholly reminiscent of Just Cause. The organic nature of these gameplay mechanics creates dynamic events that are far more memorable than any scripted sequence. As a result, every weapon and every ability I tried in RAGE 2 was incredibly infectious to use, creating unpredictable sequences that were awe-inspiring. RAGE 2's combat flows with an elegance the original RAGE simply couldn't achieve.

RAGE 2 is the result of a match made in gaming heaven

RAGE 2 looks like its shaping up to be a match made in gaming heaven, as id Software and Avalanche Studios' unique skillsets intersect and complement each other like few gaming partnerships have. The industry-leading shooter expertise of id Software is on full display in RAGE 2, and merging it with Avalanche's open-world tech and vehicular combat from Just Cause and Mad Max holds a tremendous amount of promise.

RAGE 2 is a completely single-player experience, although id Software teases some connected "community" features and some post-launch content. The game world will be "massive," completely free of loading screens or artificial sector gating, allowing players the freedom to explore the wastes, jungles, and ruins as they see fit.

RAGE 2 doesn't have a fixed launch date as of writing, but it should drop sometime in 2019 for PlayStation 4, Xbox One, and PC.

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